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Defining the Designer

Tom Osborne
Tom Osborne, ON THE TOPIC OF Opinions/Reviews
May28 8

What is it about designers? Who are we and why are we the way we are? Answers to these questions might come in many different forms. Like people in general, no two designers are alike. That being said, my guess is that just about anyone reading this will have an answer in some shape or form that describes someone they know who calls him or herself a designer. I’m not a psychologist nor do I claim to be an expert on defining designers but I can draw upon what I know about myself and offer my thoughts about other designers that I have met over the years.

For one, we designers have egos. We don't outwardly brag about ourselves too often but we do bear a certain quiet confidence. Understanding this is easier than one might initially think. For many of us, we've been told how talented we are from an early stage in life. It doesn't take much to recognize when someone is creatively gifted in one way or another and its always a nice compliment that someone can offer and feel good about. Once you've heard this enough times you begin to believe what others are saying and thus an ego boost begins. You also begin to recognize when someone is being real and is understanding of the true depth to your talent. This becomes a self-realization of sorts. Am I as talented as people say I am? Am I better than what is perceived?

Another interesting character trait is that despite egos designers can be reticent, reserved or known to internalize thoughts. Could this be from our own self recognition that we are a little different from what many would consider normal? After all, if you believe what I said about compliments coming early in life then you'll also understand how that can begin to isolate or call attention to someone in awkward ways. This begins to become a part of you as you continue to think differently about everything in life.

Designers are good problem solvers. Because we think differently about things, we begin to think up ideas and solutions to everyday problems. Our thoughts aren't always the most logical or cost effective but a designer can more often than not offer valuable alternatives to more conventional ways of thinking.

Designers are idealists. We know from our problem solving experience that there are always better ways qualitatively of doing things. We believe life can be better, more rewarding and we believe we can help identify ways to achieve such challenging goals. Environmental, ecological and political issues become a part of this. There is always hope and optimism in this regard.

Of course these are generalizations and don't nearly begin to disect all that is unique about designers. There's no one square on a Myers-Briggs grid that we can lump a bunch of designers and be right. We'll find designers all over the grid in a personality test. I simply care to learn more about the peculiarities of design personalities by soliciting some of my own thoughts. You may think differently. Perhaps we can use some findings to share with our colleagues in strategy, development, marketing or other facets of business and life to find better ways of working with designers.

 

Defining the Designer

Designer Roles of the Future

The AIGA, in partnership with Adobe, attempts to dig deeper with their recent poll attempting to define the designer of 2015 by capturing predictions from the masses on what designers will be like 7 years from now. The intent seems to be in search of providing helpful guidance to professionals and employers as well as students and scholars to prepare for new ways of thinking about design and what it means to those around us (and of course both the AIGA and Adobe have a watchful eye on the future of design). Focusing on competencies and trends, here are some questions and descriptions of trends the poll asks and suggests:

Competencies: What are the essential competencies expected of individual designers?
Trends: What are major trends we see affecting the practice of design? Here are some as defined by the poll:

  1. Expanded Scope: As the scale and complexity of design problems expand, designers must address them at the systems level, even when designing individual components.
  2. Wide and Deep: Designers must be able to draw on experience and knowledge from a broad range of disciplines, including the social sciences and humanities, in order to solve problems in a global, competitive market of products and ideas.
  3. Break Through: Shifting from an information economy to an attention economy (involving communication design, information design, experience design, service design).
  4. Sharing Experiences: Shifting from the idea of customers/users to co-creators (mass customization); rise in transparency of personal and professional lives (social networking, blogging, etc.)
  5. Targeted Messages: Shifting from mass communication to more narrow definitions of audiences (special interest design) requiring designers to understand both differences and likeness in audiences; growing need for reconciliation of tension between globalization and cultural identity.

It is strange to think that as communication becomes more global we'll also need to think about smaller target audiences. The planet is large and diverse but there are similarities among humanity that while universal become unique among different personalities both by nature and culturally. The AIGA plans to release the results of the poll in June of 2008 (within weeks of this post). I'm sure I'll be one of many looking to see the findings. Time to put some of those ideals to practice among many problems to solve. Let's get started.

How would you describe designers you know and what do you see as characteristic of the role of designer in the next 7 years?

Doug Avery said on 05/29 at 08:35 AM

Recent open source advancements and faster computers have put a lot more power into the hands of young designers without formal educations (which is totally awesome, I think). The presence of fast, potentially cheaper visual artists raised on Photoshop and rich graphic experiences is going to force a lot of current designers to move into one of these columns:

Small pond jack-of-all-trades designers, spending most of their as being The Only Person In The Company who knows how to make a postcard, launch a website, put music into a Flash movie, etc. In a small group, these designers will always have value, so by keeping their knowledge and portfolios broad, they’ll be able to find prominent positions in the organizations they work in.

Hyper-specialized visual artists/illustrators. If a designer has a memorable and marketable style now, they’ll start to move out of their tasks designing layouts and logos and into roles where they can start making visuals that sell directly to consumers or to other, broader designers who aren’t as stylistically specialized.

Specialized designers (no surprise here) who have a thin understanding of most topics but fully associate with one area, things as specific as display design or social media design.

This isn’t something a lot of designers want to hear, but a huge portion of our (perceived) value is the ability to make our work look visually fresh/cool/new, and the democratic nature of the web is increasing the competition and talent in that area tenfold. A lot of us need to either embrace the fact that we can’t keep up and begin to specialize, or try to move directly into that category and establish our own unique styles.

Ben Ehmke said on 05/29 at 09:45 AM

Great post!  I think you hit it right on.

Brandi Jones said on 05/29 at 11:11 AM

I agree with pretty much everything you said here. I find that I often “think outside the box” a little too much when it comes to areas that aren’t design-related. In other words, I have a tendency for saying off-the-wall things to friends as I really understood what they said in a completely different way than what they actually meant, so my responses are peculiar and sometimes confusingly non-applicable. It’s like I interpret language and common concepts in an abnormal way. It can get really frustrating!

I guess I really do think differently as a designer.

Samantha Warren said on 05/29 at 04:30 PM

I used to think the future role of a designer would become a “Jack of all Trades” position, someone who could just jump in to a web design as easily as they could an interior design. My mind has changed.

I had been a fan of Michael Vanderbyl’s theory of the “Multidisciplinary Designer” as being the future of the “Design Role”. I think it may have just been a way for me to personally justify moving from print to exhibit to web design. However since I have become a web designer, I don’t think his theory holds up so much in the evolving industry, and proof is right there on http://www.vanderbyldesign.com (I say this with all due respect for this old-school bad-ass). Vanderbyl Design Studio’s website is not the most esteemed example of intuitive web usability. Proof that maybe all design disciplines may not suit this “Multidisciplinary Design Studio”. In http://www.youtube.com/watch?v=eG3VIxHijuE, Vanderbyl makes the comparison of a design to “laser surgery”, saying that its not something you necessarily need someone with a lot of experience to perform. I do not agree. I personally have found that every time I design a new website I improve & grow my skills. Especially with design that involves human interaction, experience can bring a lot to the table

I see the future designer as being someone who has a wide variety of experiences over a given amount of time and then moves into a specialty that they can rock out. I see all 5 of the trends listed above playing a big part, but I see some of them playing a greater part depending on the designers specialization. I especially see #4 being the biggest change. Looking at the history of design trends there is a clear evolution from art to design, many designers still holding on to those values that a design is a form of expression… when in fact it is a form of communication. I predict that trends being currently set on the internet of including “open source” thinking, and “shareability” will translate more clearly to design, and designers will eventually be co-creators and facilitators more than artists.

This was a Kick-ass post, thanks sharing!

Andrei Busuioc said on 05/30 at 03:48 PM

Well, firs of all i must say the post is very conclusive and i recognize myself in the descriptions you’ve gave for a designer.

For what counts ... i’ve never studied design everything i’ve learned i did by interaction with people.
So now i must tell you that the designer of the future should have as main skill the empathy towards people with whom he interacts. Then a very good knowledge of what happens in various domains. And of course skill (as in drawing skill).

Once again great post!

P.S: as a motto i should say that every human being you interact with has within him (her) a design pattern that you can rely on when the situation call it. The only thing you need is a good memory to store all of them you meet :)

Tom Osborne said on 05/30 at 05:03 PM

Thanks for the nice responses everyone.

@Doug: I think its true that knowledge is power when it comes to skillful designers being able to execute on desirable ideas. As designers recognize what their own strengths are it becomes even more valuable in capitalizing on specialties and in expanding on inherent style.

@Ben: Thanks for the warm feedback.

@Brandi: I know what you are saying. Articulation is easier around people who share some sense of design vocabulary. Its awkward outside of our design comfort zone. My parents have no idea what I’m talking about sometimes. Mom/Dad, you reading this?

@Samantha: I think there will always be generalists and specialists. Those that can grasp a variety of knowledge but find it difficult to specialize in any given one will make good generalists and those that by nature become really good at more narrow disciplines will make great specialists. Talent + Skill + Knowlege become invaluable in either area for designers.

@Andrei: Empathy… now that’s a character trait that should be universal. What a difference that would make in the world?

Benjamin Reece said on 06/02 at 04:16 PM

Tom, awesome post! It’s great to see someone out there thinking about the role of a designer from a personal perspective, with a high level approach. Excellent insight.

Doug,

I really think you are spot on with your designer “buckets”. Check out this graph that is kind of the software equivalent:
http://www.flickr.com/photos/cschultz/2494764363/

It makes me scared to think about how this role is becoming some sort of commodity- will the designer of the future be a fearless self-promoter with the “product” being his own personal brand?

Just more affirmation- I need to strike out on my own.

andrei busuioc said on 06/02 at 04:46 PM

Unfortunately Benjamin the problem with the pyramid is that all those positions are susceptible for offshoring, and second of all yes… The best and well payed of us all will be the best self promoter.
Greetz

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