August 16, 2017

Let’s Talk About:

Designing for VR

We're still in the dark ages of VR Design, and the mindset of many modern web designers is akin to believing the Earth is flat. As technology advances, today’s design practices are quickly becoming irrelevant—like a tri-fold brochure.

XR (Extended Reality – VR/AR/MR) presents a whole new era of design. As creatives, we have a responsibility and a unique opportunity before us to define the future of the digital world. Like Aristotle challenging the flat theory of the Earth, we need to think holistically, in 360º.

Where do I even start?

Community Thoughts on Designing for VR...

  1. 1. How to Get Started with VR Interface Design You don’t need to be an expert in VR–you just need to be willing to apply your skills to a new domain. Ultimately, as a community working together, we can accelerate VR to reach its full potential faster.
  2. 2. Visual Design Methods for VR What’s particularly interesting about this section of time is that digital volumetric interfaces do not yet have established conventions. Where writing, film, television, radio, theater, graphic design, etc. have expected elements, headmounted displays remain conceptually open-ended. As a community, we are [still] discovering the medium’s unexpected strengths and weaknesses.
  3. 3. Beyond Flatland: User Interface Design for VR Art takes its inspiration from real life, but it takes imagination (and sometimes breaking a few laws of physics) to create something truly human.

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