Tips For Implementing Device Assets

Jason Garber, Former Senior Web Developer

Article Category: #Code

Posted on

Back in November, Blair wrote a great post about designing device assets. In her post, she details the ins and outs of creating favicons, touch icons, and Windows 8 Tiles. If you’ve read her post (or worked with device assets before), you know that the sheer number of assets you could create is overwhelming. But which assets should you create?

In this post, I’ll outline the approach I used to create a practical and manageable set of device assets for World Wildlife Fund’s recently-launched Find Your Inner Animal quiz.

I’ll start with…

The Mighty favicon

Blair linked to this article that describes how to create a favicon using Icon Slate. That pretty much sums up what you need to do to combine several PNGs into a compatible favicon.ico. The only additional piece of advice I have to offer is that you should optimize those PNGs (using ImageAlpha and ImageOptim, perhaps?) before dragging them into Icon Slate.

As you’d imagine, Wikipedia has a ridiculously thorough article on favicons, including compatibility charts. While you could include markup to link to your favicon, every browser released in the last ten years will look for a file named favicon.ico in the root of your website. Dropping a file named favicon.ico into your site’s root is sufficient (and nearly effortless!).

Touch Icons

Oh, heavens. Touch icons.

If you take a look at Mathias Bynens’ exhaustive post on the subject, you’d rightly conclude that the most appropriate course of action is to run screaming for the hills.

There are a couple of different approaches you could take here.

You could create images at every size Blair mentioned in her post and create link elements for each. This “kitchen sink” approach guarantees that an appropriately-sized touch icon is provided to every browser that supports touch icons. There is nothing wrong with this approach. I think it’s overkill, but by no means is it wrong.

My favorite hardline approach is the “no HTML” solution Mathias outlines. Simply drop whichever combination of properly-sized images you prefer into the root of your site and let browsers sort it out. This approach is great other than that it leaves Android browsers out in the cold.

We can do better! For Find Your Inner Animal, we used the following combination of icons and markup.

The icons:

  • apple-touch-icon-152x152-precomposed.png
  • apple-touch-icon-120x120-precomposed.png
  • apple-touch-icon-76x76-precomposed.png
  • apple-touch-icon-72x72-precomposed.png
  • apple-touch-icon-precomposed.png (sized 57x57)
  • apple-touch-icon.png (sized 57x57)

The markup:

<link rel="apple-touch-icon-precomposed" href="/apple-touch-icon-152x152-precomposed.png" sizes="152x152"> <link rel="apple-touch-icon-precomposed" href="/apple-touch-icon-120x120-precomposed.png" sizes="120x120"> <link rel="apple-touch-icon-precomposed" href="/apple-touch-icon-76x76-precomposed.png" sizes="76x76"> <link rel="apple-touch-icon-precomposed" href="/apple-touch-icon-precomposed.png"> 

This bizarre collection of images and markup provides Retina-quality touch icons to high-DPI displays and ever-so-slightly scaled touch icons to older devices running iOS and Android. The scaling isn’t the greatest, but it’s a practical tradeoff.

Windows Tiles

Adding support for Windows Tiles to your site requires a tiny bit of legwork. The first thing to know is that implementation differs dramatically between Internet Explorer versions 10 and 11. Let’s take a look at the following markup:

<meta name="msapplication-config" content="/ieconfig.xml"> <meta name="msapplication-TileColor" content="#6a9a22"> <meta name="msapplication-TileImage" content="/ms-tile-144x144.png"> 

I’ll come back to that first line in a moment. Lines 2 and 3 are custom meta elements that instruct IE 10 to use #6a9a22 as the tile’s background color and /ms-tile-144x144.png as the tile’s image. The color you choose and the file name are entirely up to you, but the image should be 144 pixels square.

Now for that first line. ieconfig.xml is a small file that looks like this:

<?xml version="1.0" encoding="utf-8"?> <browserconfig> <msapplication> <tile> <square70x70logo src="ms-tile-128x128.png"/> <square150x150logo src="ms-tile-270x270.png"/> <wide310x150logo src="ms-tile-558x270.png"/> <square310x310logo src="ms-tile-558x558.png"/> <TileColor>#6a9a22</TileColor> </tile> </msapplication> </browserconfig> 

Ignore as best you can those heinously-named elements. The important parts are the various paths to file names and the TileColor element. As mentioned in Creating custom tiles for IE11 websites, tile images should be 1.8 times larger than you’d think in order to accommodate a wide range of devices. This accounts for the apparent discrepancy between an element’s name (square70x70logo) and its associated image (ms-tile-128x128.png).

Save that XML to a file named ieconfig.xml, throw it in the root of your project, and link to it using the meta element from the earlier code block. Fire up your favorite Windows 8/8.1 device and you’ll be able to pin your site to the Start screen.

All Set!

Device assets are by no means hard to implement, just tricky. There’s been significant implementation changes over the last year or two as devices shift toward high-DPI displays. The landscape has shifted so quickly and dramatically that supporting all features across all devices would be a real headache. With the above tips, you should now be able to support a broad swath of devices without pulling out your hair!

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