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Tips and Tricks

10 Omnigraffle tips you might not know (plus one bonus!)

Todd Moy
Aug 27 2010
Todd Moy - Senior User Experience Designer :

 

Over the past four months, I've been using Omnigraffle as my go-to diagramming app. During that time, I've collected a small set of tricks that make wireframing and diagramming easier.

If you're a grizzled 'graffle veteran or someone who reads manuals, some of these might be old hat. But maybe not – so check them out.

 

Continue reading "10 Omnigraffle tips you might not know (plus one bonus!)"

Using Remember the Milk as a Capture and Coding Tool

Todd Moy
Jun 23 2010
Todd Moy - Senior User Experience Designer :

Built as a to-do list, Remember the Milk is surprisingly capable as a qualitative analysis tool. 

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How to Make Master Objects in Omnigraffle

Todd Moy
May 03 2010
Todd Moy - Senior User Experience Designer :

When wireframing, often you have a group of objects that appear on multiple canvases but in different locations. Take a page footer for example. Since the content of each wireframe varies in height, the footer needs to be positioned differently on each page. Adobe products support this with Smart Objects and the Library; Axure does it with Masters. In Omnigraffle, however, this capability is less obvious.

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Using VoiceOver for Low-Cost Accessibility Testing

Todd Moy
Apr 28 2010
Todd Moy - Senior User Experience Designer :

Mac OS X's VoiceOver screenreader is a quick and simple tool to check for accessibility issues. Best of all, it's free. Here's a brief video to get you acquainted. 

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Closing the feedback loop with a little help from your friends

Jackson Fox
Sep 03 2009
Jackson Fox - Senior User Experience Designer :

I was at the Agile 2009 conference last week to give a talk based on a project we did with Choice Hotels, this is the short version of my presentation. A quick thanks to everyone who came to my talk at the conference, and to everyone who provided feedback afterwards!

I like to think that most designers accept that integrating user feedback is critical to the success of a project. I also like to think that I’m not alone in struggling to find time and budget to undertake a thorough research phase on every project. As a group, UX designers have found a lot of ways do design research quickly (and cheaply) in order to make the best use of the time they have available on a project. On a recent project we found just such a solution that allowed us to gain critical insights while overcoming hurdles that made doing user research difficult.

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